Added a character switch, being able to control one or the other character in a different control scheme. The camera also changes along with control.
The camera can switch between the characters with both control schemes.
Thursday, July 28, 2011
Thursday, July 21, 2011
Team Production Week1
Created a test environment for building future gameplay mechanics, brought in code from prototypes and began optimizing for the current testbed.
Researched pathing for the A.I.
Researched connections between a child and another character.
Researched pathing for the A.I.
Researched connections between a child and another character.
Monday, June 13, 2011
Design Journal 6
Week 8-9
Continued work on weapon code, had asteroids spawn in the level. Was able to have damage applied to them.
Week 9-10
Got all weapons prototyped.
Week 10-11
Applied UI to the game, got all ships spawning in their own level, have ship death, with a win point.
Continued work on weapon code, had asteroids spawn in the level. Was able to have damage applied to them.
Week 9-10
Got all weapons prototyped.
Week 10-11
Applied UI to the game, got all ships spawning in their own level, have ship death, with a win point.
Monday, May 23, 2011
Design Journal 5
Week 4-5
Continued work on Capital mothership. Worked on damage textures for ships.
Week 5-6
Continued work on Capital mothership textures. Finished up the damage textures. Created missle/rocket pods.
Week 6-7
Dropped the ball, barley accomplished anything. Was tasked with re-focus on the weapons.
Week 7-8
Re-focused on the weapons, brought the asteroids into my test level and scripted the weapons to cause damage. Finished Capital mothership textures, finally.
Continued work on Capital mothership. Worked on damage textures for ships.
Week 5-6
Continued work on Capital mothership textures. Finished up the damage textures. Created missle/rocket pods.
Week 6-7
Dropped the ball, barley accomplished anything. Was tasked with re-focus on the weapons.
Week 7-8
Re-focused on the weapons, brought the asteroids into my test level and scripted the weapons to cause damage. Finished Capital mothership textures, finally.
Monday, April 25, 2011
Design Journal 4
Quarter break-week 1
Finalized the warpaint on the Capital frigate. Imported ship models into Unity.Set up controls on each ship.
Week 1-2
After feedback, adjusted controls on the ships. Made up some concepts of the Capital Mother-ship. Collected weapon models and imported into Unity. Applied the Heavy Cannon to the fighter and worked on the code. Animated some of the weapons.
Week 2-3
Applied code to all weapons to make them fire. Made Capital Mother-ship model sheet.
Week 3-4
Finished model sheet, started to model Capital Mother-ship. Imported textures for ships and weapons into Unity.
Finalized the warpaint on the Capital frigate. Imported ship models into Unity.Set up controls on each ship.
Week 1-2
After feedback, adjusted controls on the ships. Made up some concepts of the Capital Mother-ship. Collected weapon models and imported into Unity. Applied the Heavy Cannon to the fighter and worked on the code. Animated some of the weapons.
Week 2-3
Applied code to all weapons to make them fire. Made Capital Mother-ship model sheet.
Week 3-4
Finished model sheet, started to model Capital Mother-ship. Imported textures for ships and weapons into Unity.
Friday, March 25, 2011
Game Prototyping Design Journal 3
Week 8-9
Started work on logo's for the factions, made them gray scale before color was chosen.
Week 9-10
Group chose colors for faction's, applied them to logo's, finished main texture for Capital ship, started applying extra details, like war paint.
Week 10-11
Finalized logo's for factions, textured and scaled heavy cannon, continued to work on Capital detailing.
Started work on logo's for the factions, made them gray scale before color was chosen.
Week 9-10
Group chose colors for faction's, applied them to logo's, finished main texture for Capital ship, started applying extra details, like war paint.
Week 10-11
Finalized logo's for factions, textured and scaled heavy cannon, continued to work on Capital detailing.
Friday, March 4, 2011
Game Prototyping Design Journal 2
Week 4-5
Made up Model sheet and started model.
Week 5-6
Finished up model, was approved for unwraps.
Week 6-7
Unwraped UV's, approved for textures.
Week 7-8
Started textures, making the clean textures first, having places for weapon mounts.
Made up Model sheet and started model.
Week 5-6
Finished up model, was approved for unwraps.
Week 6-7
Unwraped UV's, approved for textures.
Week 7-8
Started textures, making the clean textures first, having places for weapon mounts.
Friday, February 4, 2011
Game Prototyping Design Journal 1
Week 1-2:
Worked on the first concepts of ships and world space. Also made an alpha character controller for the ships.
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Week 2-3:
Worked on more concepts for ships, the heavy type for the "Capital" faction. Improved on the character controller, made the input scheme a little easier to use.
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Week 3-4:
Refined concepts for the heavy type ship, using advice from the rest of the team. Added some onto the character controller, with a different way to strafe. Now just need actual mass and force calculations to get accurate, or close to accurate, movement of the ship.
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